POST /session

How did we do?

Reset the expiry of the user session.

Outline

Resets the expiry of a user session to the current time, plus one hour. You should reset the expiry of a session after 30 minutes to ensure that you allow a reasonable window in case the operation encounters an error.

Request

HTTP request

POST https://sessions-api.hivemp.com/v1/session?id=id

You must replace the emphasized parameter values when making the request. Refer to the parameters section below.

Access policies

This method can only be called with certain kinds of API keys. The API key types that are permitted to call this API are:

Additional restrictions may apply to some of the API key types listed above; refer to the method description for any additional restrictions.

Authorization

All HiveMP REST APIs require the presence of an X-API-Key header with an appropriate value, depending on the access policies outlined above.

This method requires a valid API key to be passed on request, as demonstrated in the following example:

X-API-Key: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Parameters

id Description The unique identifier of a user session.
Type string
Specified In query
Required? No

Request body

The request body must be empty.

Response

This method will return one of the following responses:

200 Description Success
Type UserSession
... Description An error occurred; check the value error code and message of the response
Type HiveMPSystemError

Code Snippets

curl -s \
  -H "X-API-Key: $apiKey" \
  -H "Accept: application/json" \
  -H "Content-Length: 0" \
  -X POST \
  "https://user-session-api.hivemp.com/v1/session"
// At the top of your script.
using HiveMP.Api;
using HiveMP.UserSession.Api;

// Inside your MonoBehaviour. Callbacks automatically happen on the main thread
// via Unity's coroutine infrastructure.
var client = new UserSessionClient("<YOUR API KEY HERE>");
client.SessionPOSTPromise(new SessionPOSTRequest
    {
        Id = null,
    },
    result =>
    {
        // result is an UserSession
    },
    ex =>
    {
        // HiveMP exception properties:
        // - ex.HttpStatusCode: The HTTP status code of the response
        // - ex.HiveErrorCode: The HiveMP error code
        // - ex.HiveErrorMessage: The HiveMP error message
        // - ex.HiveErrorFields: Arbitrary extra data associated with the error
    });
// Add to your namespaces.
using HiveMP.Api;
using HiveMP.UserSession.Api;

// Call this inside an async method.
var client = new UserSessionClient("<YOUR API KEY HERE>");
try
{
    var result = await client.SessionPOSTAsync(new SessionPOSTRequest
        {
            Id = null,
        });
    
// result is an UserSession } catch (HiveMPException ex) { // HiveMP exception properties: // - ex.HttpStatusCode: The HTTP status code of the response // - ex.HiveErrorCode: The HiveMP error code // - ex.HiveErrorMessage: The HiveMP error message // - ex.HiveErrorFields: Arbitrary extra data associated with the error }
# Copy the text below into a Blueprints window
# inside the UE4 editor anywhere to create the node for
# this API call.
Begin Object Class=/Script/OnlineBlueprintSupport.K2Node_LatentOnlineCall Name="K2Node_LatentOnlineCall_0"
   ProxyFactoryFunctionName="PerformHiveCall"
   ProxyFactoryClass=Class'/Script/HiveMPSDK.sessions_UserSession_'
   ProxyClass=Class'/Script/HiveMPSDK.sessions_UserSession_'
End Object

Try this API

The API key to use for the request.

The unique identifier of a user session.